You can use said resources to raise an army, which naturally conquers more towns to expand further. Settlements provide you with a number of resources and can be expanded to be more profitable and harder to conquer. Veil of Crows is ultimately a real-time strategy game and, while there is a good deal of fighting, its core gameplay loop is more reminiscent of management sims and builder games. If you fail to become the lord of the realm and die, the world persists and you can enter once more with a new character.
Here, you generate a character and are dropped into a campaign world with numerous villages and towns, warring factions and bandits. The game does offer a sandbox and a battle mode, but at its core is the eponymous Veil of Crows mode. Your path to glory will be as chaotic as the faux-medieval world that Veil of Crows is set in. The basic idea of Veil of Crows is simple: establish a domain in a land full of highwaymen, cutthroats, barbarians and warlords, and become their ruler. It is, however, compared to Mount & Blade a lot and could be considered a real-time-strategy spin on this title. Veil of Crows, developed by Kerry Fawdray and published by Humble Sage Games and Arrow Face Games, is an interesting piece of software.